Built in Collaborations , Driven by Fear…

2001

Title DeveloperPublisherPlatformsDescriptionFull Archive
Extermination

Deep Space Sony Computer EntertainmentPlayStation 2Extermination blends traditional survival horror elements limited ammunition, puzzle-solving, and inventory management with action-oriented combatAccess
Illbleed


Crazy Games (A Subsidiary of Climax Graphics)SEGA (JP)
AIA (NA)
DreamcastUnlike the puzzle-solving and combat driven mechanics of Resident Evil or Silent Hill, the game emphasizes trap detection and survival awareness.Access
Alone in the Dark: The New nightmare
DakWorksIngoGramesPlayStation, Dreamcast and PC.Players navigate Edward and Aline through the mansion and its grounds, solving puzzles and collecting items to progress while managing limited resourcesAccess
Resident Evil Gaiden
M4CapcomGame Boy ColorThe game blends traditional survival horror elements such as limited ammunition, health management, and environmental puzzles with unique mechanics for the Game Boy ColorAccess
Phase Paradox
Sony Computer Entertainment JapanSony Computer Entertainment PlayStation 2Phase Paradox does not follow the traditional survival horror formula and, by definition, is not a survival horror game. Focuses on narrative and character-driven storytelling, a story where their choices have meaningful consequences.Access
White Day : A Labyrinth Named School
Sonnori
Wizard Soft
4AM Entertainmen
PCWhite Day was among the earliest Korean survival horror games and gained notoriety for its intense difficulty and psychological tension.Access
Silent Hill 2


Konami Computer EntertainmentKonamiPlayStation 2Silent Hill 2 is widely regarded as a pinnacle of psychological horror in video games. It shifted the genre from survival-action toward introspective, narrative-driven experiences, emphasizing atmosphere, symbolism, and emotional impactAccess
Fatal frame/Project Zero
TecmoTecmoPlayStation 2 (2001) , Xbox (2002)Introduced a groundbreaking mechanic to the genre: combat through the camera rather than weapons. This emphasized on vulnerability, resource management, and tension over action.Access