Title | Developer | Publisher | Platforms | Description | Full Archive |
Extermination![]() | Deep Space | Sony Computer Entertainment | PlayStation 2 | Extermination blends traditional survival horror elements limited ammunition, puzzle-solving, and inventory management with action-oriented combat | Access |
Illbleed![]() | Crazy Games (A Subsidiary of Climax Graphics) | SEGA (JP) AIA (NA) | Dreamcast | Unlike the puzzle-solving and combat driven mechanics of Resident Evil or Silent Hill, the game emphasizes trap detection and survival awareness. | Access |
Alone in the Dark: The New nightmare![]() | DakWorks | IngoGrames | PlayStation, Dreamcast and PC. | Players navigate Edward and Aline through the mansion and its grounds, solving puzzles and collecting items to progress while managing limited resources | Access |
Resident Evil Gaiden![]() | M4 | Capcom | Game Boy Color | The game blends traditional survival horror elements such as limited ammunition, health management, and environmental puzzles with unique mechanics for the Game Boy Color | Access |
Phase Paradox![]() | Sony Computer Entertainment Japan | Sony Computer Entertainment | PlayStation 2 | Phase Paradox does not follow the traditional survival horror formula and, by definition, is not a survival horror game. Focuses on narrative and character-driven storytelling, a story where their choices have meaningful consequences. | Access |
White Day : A Labyrinth Named School![]() | Sonnori | Wizard Soft 4AM Entertainmen | PC | White Day was among the earliest Korean survival horror games and gained notoriety for its intense difficulty and psychological tension. | Access |
Silent Hill 2![]() | Konami Computer Entertainment | Konami | PlayStation 2 | Silent Hill 2 is widely regarded as a pinnacle of psychological horror in video games. It shifted the genre from survival-action toward introspective, narrative-driven experiences, emphasizing atmosphere, symbolism, and emotional impact | Access |
Fatal frame/Project Zero![]() | Tecmo | Tecmo | PlayStation 2 (2001) , Xbox (2002) | Introduced a groundbreaking mechanic to the genre: combat through the camera rather than weapons. This emphasized on vulnerability, resource management, and tension over action. | Access |