Title | Developer | Publisher | Platforms | Description | Full Archive |
Silent Hill 3 ![]() | Team Silent | Konami | PlayStation 2 (2003),PlayStation 3 and Xbox 360 (2012) | Silent Hill 3 follows Heather Mason, a seemingly ordinary teenager whose life is turned upside down when she is drawn into the nightmarish world of Silent Hill | Access |
Resident Evil Outbreak![]() | Capcom | Capcom | PlayStation 2 | Outbreak retains core survival horror elements such as limited ammunition, item management, and tense combat encounters while introducing cooperative multiplayer mechanics. | Access |
Forbidden Siren (Siren)![]() | Japan Studio | Sony Computer entertainment | PlayStation 2 | Forbidden Siren is significant for its innovation in stealth-based survival horror and its use of multiple perspectives to tell a complex, interwoven narrative. The Sight-Jacking mechanic was revolutionary in the genre. | Access |
Curse: The Eye of Isis![]() | Asylum Entertainment | DreamCatcher Interactive | Released in 2003 for PC, PlayStation 2, and later Xbox. Currently : Steam and GOG. | Curse: The Eye of Isis is notable for preserving traditional survival horror mechanics during a transitional period in the early 2000s when action-heavy approaches were becoming more common. | Access |
Lifeline![]() | Konami | Konami | PlayStation 2 | Lifeline replaces traditional gameplay mechanics with voice-controlled interaction. Players use a microphone to command Rio in real time, instructing her to attack, evade, explore, and interact with objects. | Access |
Fatal Frame II : Crimson Butterfly![]() | Tecmo | Tecmo | PlayStation 2 (2003) ,Xbox (2005) and Wii (2012). | Fatal Frame II: Crimson Butterfly holds a special place in survival horror history for refining and popularizing the series’ unique mechanics while deepening the genre’s emotional storytelling. | Access |
Gregory Horror Show![]() | Capcom | Capcom | PlayStation 2 (Jp,EU) | Gregory Horror Show is important in survival horror history for its willingness to defy genre conventions. At a time when many horror games were leaning toward realism and action, it demonstrated that horror could also emerge from surrealism, dark humor, and psychological discomfort. | Access |