Title | Developer | Publisher | Platforms | Description | Full Archive |
Cold Fear ![]() | Darkworks | Ubisoft | PlayStation 2, Xbox, and PC | Cold Fear offers a third-person perspective with both fixed and over-the-shoulder camera options. Players engage in combat using firearms and explosives, managing limited ammunition and health resources | Access |
Haunting Ground![]() | Capcom | Capcom | PlayStation 2 | In Haunting Ground, players control Fiona from a third-person perspective. The primary gameplay revolves around exploration, puzzle-solving, and avoiding or evading enemies. Fiona can interact with the environment, search for items, and utilize hiding spots to escape pursuers. | Access |
Fatal Frame III: The Tormented![]() | Tecmo | Tecmo | PlayStation 2 (2005 JP) (2006 NA) | Fatal Frame III: The Tormented is a psychological survival horror game that follows Rei Kurosawa, a freelance photographer who, after surviving a car accident that killed her fiancé, becomes haunted by dreams of a mysterious mansion known as the Manor of Sleep | Access |
Resident Evil 4![]() | Capcom | Capcom | GameCube (2005) | Resident Evil 4 marks an important step in the Re franchise and follows Leon S. Kennedy, a U.S. government agent tasked with rescuing the President’s kidnapped daughter, Ashley Graham, from a mysterious cult in rural Spain | Access |
Mystic Nights![]() | N-Log Soft | Sony Computer Entertainment Korea | PlayStation 2 | Mystic Nights is a Korean exclusive survival horror game for the PlayStation 2. Battle vampires and escape a ruined military research institute.It was planned for the PlayStation 2 and development reached playable stages, but Sony ultimately canceled the project. | Access |
Call of Chtulu: Dark Corners of the Earth![]() | Headfirst Productions | Bethesda Softworks | Xbox and PC | Two central features that helped create the tense atmosphere in Dark Corners were the absence of a HUD and the sanity meter. The Devs Removed the HUD as it was intended to fully immerse the player and minimize distractions that would remind them, they were playing a video game. | Access |