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Sweet Home (1989)

Sweet Home (1989) – The Forgotten Origin of Survival Horror

Sweet Home is a Japanese horror role playing game developed and published by Capcom. Released on December 15, 1989, for the Famicom, the game is based on the horror film of the same name directed by Kiyoshi Kurosawa. Despite being tied to a movie, it far surpassed its film origins and is now remembered as a pioneer that laid the foundation for the survival horror genre years before Resident Evil.

The game follows a documentary crew who enter a mansion to investigate and preserve the frescoes of a famous, reclusive artist. What begins as a simple restoration project quickly spirals into a nightmare of ghosts, monsters, and supernatural horrors. Each character has a unique item, and permadeath means that losing a character changes the way the game unfolds, leading to multiple possible endings.

The game centered on exploration, as players navigated a sprawling haunted mansion filled with locked doors, hidden passageways, and traps. Inventory management played a critical role, with each character limited to carrying only two items, forcing tough choices between survival and progression. Adding to the tension, the permadeath system ensured that any character who died was lost forever, with the story adapting to the remaining survivors. Progress required solving environmental puzzles using key tools, a design element that would later influence games like Resident Evil. Despite its simple 8-bit graphics, the game succeeded in delivering a chilling atmosphere, relying on tension, music, and story rather than fast-paced action to create its sense of horror.

This game dropped on December 15 1989 for the Famicom but it stayed locked away in Japan never getting an official release in North America or Europe. Basically it was one of those lost treasures you only hear about years later. But you know how the community rolls eventually fan made English translations showed up letting players worldwide finally experience what was once a hidden cult secret.

Sweet Home is often considered the blueprint for survival horror, laying down mechanics and design choices that would define the genre for decades. Its influence is directly acknowledged by Capcom, who built upon its foundations when creating Resident Evil, from the use of limited inventory and key based puzzles to the emphasis on atmosphere and dread over nonstop action. One of the most notable details is the open and closing of doors which later became a stamp of the Resident Evil Franchise.

Since the game predates conventional video game trailers, there isn’t an official 1989 trailer. However, gameplay and retrospectives exist:

Though little known outside Japan in its release era, Sweet Home is now celebrated as the true origin of survival horror. Without it, Resident Evil, Silent Hill, and countless others might never have existed. Its innovations scarcity, quick Time events, dread, permadeath, and environmental storytelling, scattered notes and early style cutscenes, became the DNA of the genre.

Watch The Gameplay: