Few indie games understand the essence of horror the way Sanguine does. Developed by Ryan Berg and published by Seeker Studios in October 2025, this quiet, atmospheric nightmare doesn’t rely on cheap scares or excessive gore it lets the environment do the work.



What makes Sanguine remarkable isn’t just its atmosphere it’s its understanding of restraint. The game never over-explains, never rushes. It builds horror the old way: through patience, tension, and the fear of what might be around the next corner.



Sanguine stands as a testament that survival horror doesn’t need spectacle to be effective it needs vulnerability. It reminds us that horror, at its best, isn’t about fighting monsters; it’s about surviving yourself.
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