Built in Collaborations , Driven by Fear…

Parasite Eve (1998)

Developed and published by Square (SquareSoft), Parasite Eve debuted on the Sony PlayStation in 1998, launching in Japan on March 29 and later reaching North America on September 9 it was never officially released in Europe. The game blends survival horror and RPG elements into a cinematic experience, set over six harrowing days in New York City, with players stepping into the shoes of NYPD officer Aya Brea as she battles a terrifying mitochondrial threat born from human evolution. Its unforgettable soundtrack composed by Yoko Shimomura, featuring the main theme “Primal Eyes” and the vocal ending “Somnia Memorias” earned her international recognition and remains one of the game’s most acclaimed aspects.


Parasite Eve was a bold hybrid of cinematic RPG mechanics and survival horror presentation. Often described as “the first cinematic RPG,” it combined Square’s mastery of RPG storytelling with horror elements inspired by Capcom’s Resident Evil. Set in modern-day New York rather than a haunted mansion or rural setting, it grounded its horror in science and body horror, borrowing heavily from Hideaki Sena’s original novel.

Its real-time battle system, character progression, and weapon customization distinguished it from other survival horror titles, while the cinematic FMVs and grotesque monster transformations positioned it alongside the genre’s most unsettling experiences. Parasite Eve played a pivotal role in demonstrating that horror in gaming could evolve beyond fixed-camera scares into something more experimental, narrative-driven, and cinematic, influencing not only future survival horror but RPGs that embraced darker tones.


The Game debuted exclusively on the PlayStation and, unlike Resident Evil 2 or Silent Hill, it was never ported to other contemporary consoles. However, it later became available on PlayStation Network for PSP, PS Vita, and PS3, preserving its accessibility for modern players.

Physical copies of the original PlayStation release remain collectible, with complete copies (case, manual, discs) fetching a solid price on the retro market. The U.S. release is especially notable since the original Parasite Eve novel was never officially translated into English until much later, making the game a unique cultural bridge between Japanese horror literature and Western gaming audiences.

Though originally released only on PlayStation, Parasite Eve has survived the years through digital re-releases: it’s available as a PSOne Classic on the PlayStation Network specifically, on the North American PSN since March 15, 2011 (but still unavailable in Europe). That means you can legally play it today on PS3, PSP, and PS Vita.


Upon release, Parasite Eve received strong reviews, though it stood apart from pure survival horror games. Critics praised its ambitious cinematic presentation, stunning CGI cutscenes (a square hallmark of the era), and unique combat system that mixed real-time movement with turn-based strategy. However, some traditional RPG fans found it too short, while pure horror fans found its RPG mechanics slowed the tension compared to Resident Evil.

Historically, the game is remembered as one of Square’s boldest experiments of the late ’90s and as a key entry in survival horror’s evolution. While not as commercially dominant as Resident Evil 2 or as psychologically haunting as Silent Hill, it bridged genres in a way no other title of its era dared. Its legacy endures as a cult classic proof that survival horror could extend beyond zombies and haunted towns into the unsettling world of biotech, science, and body horror. Also makes us Remember that Survival Horror inspired may many titles after its birth that even if they did not stay completely anchored to the original formula, its tentacles can be felt when playing these eternal Masterpieces!

  • North American PlayStation Store (PS3/PSP/Vita via Game Archives)
  • PSOne Classic format with modern save-state support