
In the final desperate hours of Raccoon City, special operative Jill Valentine attempts to escape the zombie-infested streets following the outbreak caused by the Umbrella Corporation. Hunted by the unstoppable bioweapon Nemesis, Jill must use every ounce of skill and resourcefulness to survive, uncovering Umbrella’s darkest secrets while struggling to escape the doomed city.






Resident Evil 3: Nemesis, developed and published by Capcom, launched for the PlayStation in 1999 as the third mainline entry in the series. Originally conceived as a spin-off, it became a numbered sequel to follow the success of Resident Evil 2. The game expands the setting to the open streets of Raccoon City, offering a broader canvas for survival horror.
Jill Valentine’s story unfolds amidst the chaos of the T-virus outbreak, introducing new mechanics like branching decisions, multiple endings, and an AI-driven pursuer, Nemesis, who stalks players unpredictably. It stands as both a narrative bridge between Resident Evil 2 and Code: Veronica and a landmark in shaping the survival horror genre.
Gameplay
The game retains the series’ third-person tank controls, fixed camera angles, and emphasis on inventory management but introduces several innovations:
- Nemesis Pursuer System: The titular monster can chase Jill across multiple areas, creating persistent tension.
- Live Selection System: Quick-time choices allow players to influence encounters and endings.
- Ammo Crafting: Players combine different types of gunpowder to create ammunition, deepening resource management.
- Expanded Environments: The shift to Raccoon City’s streets and buildings gives the game a larger, less claustrophobic scope.



Visuals & Style
Resident Evil 3 pushed the PlayStation hardware to its limits with highly detailed pre-rendered backgrounds, dynamic lighting, and expressive character models. The ruined urban landscapes convey a sense of apocalypse, contrasting the confined spaces of the Spencer Mansion (RE1) or Raccoon Police Department (RE2). Nemesis himself is designed as an iconic figure of dread, with grotesque mutations that evolve as the game progresses.
The visual direction balances realism with cinematic flair, delivering a gritty and oppressive atmosphere that reinforced Capcom’s mastery of survival horror presentation.
Importance in Survival Horror History



Some people said it Pioneered the stalker enemy mechanic, inspiring later survival horror antagonists (e.g., Pyramid Head in Silent Hill 2, Xenomorph in Alien: Isolation). But Pioneer is too specific, it would be better to say they Perfected the stalker mechanic. The Stalker Mechanic was already Present on Resident Evil 2 with Mr. X, Clock Tower and Previous to that Friday the 13th on the NES.
Also :
- Expanded the genre’s scope with urban horror settings rather than contained mansions/labs.
- Popularized resource-mixing mechanics now standard in survival horror and RPG hybrids.
- Cemented Jill Valentine as a genre-defining protagonist, reinforcing survival horror’s embrace of strong, resourceful female leads.
Reception vs Historical Value
- Reception at Release: Critics praised the game’s graphics, Nemesis encounters, and replay value, though some noted it was shorter and more action-focused than Resident Evil 2. Despite this, it sold millions of copies worldwide and cemented the franchise’s mainstream dominance.
- Historical Value: Seen today as a bridge between “classic” survival horror and Capcom’s later shift toward action (Resident Evil 4). Its Nemesis mechanic remains one of the most influential systems in horror game design, and it continues to inspire the “stalker” archetype across media.
Availability & Collectibility

- Availability Today:
- Original PS1 discs (1999)
- Dreamcast, GameCube, and Windows ports (2000–2003)
- PSN (PlayStation 5, PlayStation 3, PSP, Vita digital re-release)
- Resident Evil 3 Remake (2020, PS4/PS5, Xbox One/Series, PC) offers a modern reimagining.
- GOG (PC) (Click Here)
- Collectible Value: Original PlayStation copies are moderately collectible, typically ranging $60–150 USD depending on condition, with mint/complete editions higher. The Dreamcast and GameCube ports can be rarer and fetch higher values.
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