Resident Evil & Silent Hill are back on Top!
The latest State of Play delivered big moments across genres but for survival horror fans, it felt like a full course meal. Two of the genre’s biggest pillars stepped back into the spotlight with trailers that didn’t just show gameplay they sparked theories, debate, and serious hype: Resident Evil Requiem and Silent Hill: Townfall.


What we saw suggests something bigger than sequels. It feels like a directional shift one toward psychological depth, legacy character arcs, infection themes, and experimental narrative structure. Let’s break down what these reveals might mean for survival horror.
The fourth trailer for Resident Evil Requiem added fuel to an already roaring fire of speculation. Capcom is clearly leaning into mystery marketing showing just enough to provoke analysis without locking down answers.
Key trailer implications fans are buzzing about:
Leon appears infected in Resident Evil Requiem

A close-up reveal of Leon’s hand strongly suggests some form of infection or corruption. Whether this is viral, parasitic, or something new remains unclear but thematically it pushes Resident Evil back toward bodily vulnerability rather than pure action heroics.
The earpiece voice may be Sherry Birkin.


Many viewers believe the voice Leon has been communicating with is Sherry. If true, this would reconnect threads from Resident Evil 2 and 6 and bring G-virus legacy themes back into the narrative in a meaningful way. Sherry’s immunity history makes her uniquely relevant in any infection-driven storyline.
The children in the trailer raise red flags


Several shots show children presented in a controlled or ominous context. The tone and framing have triggered comparisons to Wesker-related experimentation which immediately brings up a major fan theory:
Who Could the hooded figure be?

Nothing is confirmed but the silhouette, tone, and thematic alignment with Wesker lineage experiments have fans speculating heavily. If Capcom is reconnecting the Wesker bloodline threads, Requiem could serve as a legacy convergence point.
Tone shift:

Requiem looks less like bombastic action-horror and more like bio-psychological dread closer in spirit to RE7’s tension than RE6’s spectacle.
That Ending….
We saw Leon Opening the doors to RPD Police Station once again…. Goooooosebumps!!!! We ain’t Ready for this!




Silent Hill : Townfall

Just before the Silent Hill Transmission, a new Silent Hill: Townfall trailer dropped and it may be one of the most psychologically intriguing Silent Hill projects in years. Townfall looks like it is pushing the franchise’s core philosophy forward rather than simply repeating the town formula.
Simon’s story seems to be a heavy layered guilt trip, in a small fishing town called St. Amelia. the studio behind it really did the homework. As it was revealed in the Silent Hill transmission the game will be based in northern Europe Scotland.
A trauma-driven loop narrative.



The line “I woke up in the water again” suggests a repeating cycle possibly guilt-based or punishment-based which aligns perfectly with Silent Hill’s tradition of psychological consequence horror. The implication that “you can’t erase it no matter what you do” reinforces inevitability a central Silent Hill theme.
Silent Hill beyond Silent Hill.

The developers have already stated they want to explore the idea that Silent Hill is not just a place but a phenomenon or condition. Townfall appears to embody that concept: psychological horror manifesting outside the physical town itself. Creature design evolution. We saw a figure with hatchet-like head imagery reminiscent of Pyramid Head symbolism but not a duplicate, new “lying figure”-style creature, and a strong emphasis on distorted embodiment and symbolic punishment. This suggests symbolic monster design remains central not just grotesque aesthetics.


First-person perspective shift.



Townfall’s apparent first-person presentation could represent a structural modernization increasing intimacy and vulnerability. The question is will it be optional?
A Possible Parallel: Townfall as Silent Hill’s “RE7 Moment”?



There’s an interesting comparison forming: Resident Evil 7 reinvented RE through perspective shift and psychological closeness. Silent Hill: Townfall may be attempting something similar not rebooting lore, but reframing delivery. If successful, Townfall could Expand Silent Hill’s thematic geography like Silent Hill f did which would be huge for the franchise after the success of Hinako’s story. It would introduce new narrative format and preserve psychological symbolism while evolving structure
Rather than copying past entries, it appears to be abstracting Silent Hill’s core philosophy and reapplying it to new contexts.
Watch both Trailers here:


Leave a Reply