Tag: interview
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In this episode, we explore the origins of The Horror Game Awards how a passion-driven idea evolved into a platform dedicated entirely to celebrating horror in gaming. Phil shares the motivations behind its creation, the philosophy that guides it, and the importance of giving the genre the recognition it has long deserved.
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In an era where games are designed to guide, assist, and constantly reassure the player, Fear of Sleep takes a different path one that feels almost forgotten. No tutorials. No markers. No safety nets.
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Set against the haunting backdrop of the 1960s, the game follows Ray Roswell, a man unraveling under the weight of a possible alien abduction that may have taken his wife.
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At the heart of House of Saturn is classic survival horror tension. Exploration is slow and deliberate, puzzles gate your progress, and survival hinges on careful resource management. Your lantern functions as more than a navigation tool it is your primary defense against the encroaching darkness and cold
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State of Play and SH Transmission Shakes Survival Horror: Resident Evil Requiem & Silent Hill: Townfall Ignite the Genre Again
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Psychological survival horror continues to evolve, blending classic tension-driven design with modern first-person immersion. One of the newest indie titles moving in that direction is House of Horror: Outside Is Better, a first-person psychological survival horror experience developed in Argentina that combines exploration, puzzle solving, scarce resource management, and FPS mechanics inside a facility consumed…
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As the Resident Evil franchise celebrates its 30th anniversary, survival horror continues to evolve, blending classic tension with modern storytelling. We sat down with Beggy, producer and writer for ROE (Residence of Evil), who also writes and produces the ROE Resurrection film series, expected in 2026, to discuss ROE’s Resurrection: A Biohazard Story, the highly…
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In a landscape dominated by fast-paced horror hybrids, Echoes of the Living emerges as a deliberate return to the fundamentals of survival horror. The development of this game has a lot to do with the ignition of the indie flame towards Survival Horror. When it was announced a couple years back everybody was shocked on…
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In an era where horror games often blur into action spectacles, SANGUINE stands as a deliberate rejection of excess. Developed entirely by a solo creator, the game is built around a simple but increasingly rare philosophy: survival horror should make the player feel vulnerable, limited, and constantly uneasy. SANGUINE doesn’t aim to overwhelm with scale…
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