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Category: Interview

  • Solace Creek Interview Stalker Horror Survival Horror The survival Horror

    Solace Creek feels familiar to survival horror fans because it understands the history of the genre. This is stalker horror at its finest a game built around isolation, uncertainty, and an immense psychological weight of dread. In our latest La Bóveda Podcast interview, we sit down with Manuel (Dustb0), the developer behind Solace Creek, to…

  • Why Iris Dissolution Feels Like Survival Horror's Golden Age | Interview

    The survival horror genre continues to evolve through passionate independent developers who are pushing atmosphere, storytelling, and psychological fear in new directions. Today, we are taking a closer look at Iris Dissolution, an upcoming psychological survival horror experience, through an exclusive interview with the game’s developer, Juan.

  • Black Tides : Draga's Wake Developer Interview with Greg

    Let’s Deep Dive into the recent announce of Black Tides Draga’s Wake, We’ve seen this approach before in survival horror adjacent games that lean heavily into action horror and close-quarters combat, most notably in titles like Dead Space and The Callisto Protocol. These games shift horror away from distance and survival at range, and instead…

  • Agni: Village of Calamity Interview the survival Horror

    AGNI: Village of Calamity is shaping up to be one of those rare indie horror projects that carries real breakout potential. At its core, AGNI follows the story of an investigator named Agni, who disobeys orders from a secret agency and ventures into the forbidden village of Desa Purba in search of her missing partner.

  • Vultures Scavengers of Death La BOveda Podcast Interview

    Vultures: Scavengers of Death isn’t simply trying to recreate the survival horror games that inspired it. Instead, it asks what happens when the genre’s core principles are combined with tactical strategy and mission-based extraction gameplay. The answer is a world where every choice matters, every resource has value, and survival alone is not enough. In…

  • The Seventh Seal interview with solo Dev

    Survival horror has always thrived on uncertainty. Whether it’s the fear of limited resources, the dread of the unknown, or the psychological weight of isolation, the genre continues to evolve by pushing players into situations where survival feels fragile and reality itself becomes unstable. Seventh Seal is one of the latest indie projects exploring exactly…

  • Blood Mall: Retaped Interview with Ollie Hall

    Indie horror has never been afraid to get strange but every so often, a game comes along that fully embraces chaos, nostalgia, and pure B-movie energy in a way that feels unforgettable. Blood Mall: Retaped is exactly that kind of experience. Built as a complete overhaul of the original indie release, RETAPED takes everything that…

  • Crimson Apostle Interview with Dev

    Few literary figures in horror are as tragic or as disturbing as Renfield. Often remembered simply as Dracula’s devoted servant, the character has existed for decades as one of gothic horror’s most unsettling portrayals of obsession, psychological collapse, and manipulation. But what happened before his descent into madness? What kind of experiences shaped the man…

  • Hollowbody Survival Horror Interview

    In this exclusive conversation with La Bóveda, we sit down with Nath to discuss the inspirations behind Hollowbody, the philosophy behind its environmental storytelling, the balance between old-school survival horror and modern design sensibilities, and the ending that left many players questioning what truly happened inside the zone.

  • Ground Zero: Interview and Preview! Podcast

    The setup is simple but effective. A meteor crashes into Busan and wipes everything out. Two months later, an elite operative is sent in to investigate alongside her partner.