Fear of Sleep? There’s a kind of horror that doesn’t scream… it waits.



In an era where games are designed to guide, assist, and constantly reassure the player, Fear of Sleep takes a different path one that feels almost forgotten. No tutorials. No markers. No safety nets. Just systems, tension, and the quiet expectation that you either learn… or you don’t make it out.
In this episode of La Bóveda, we sit down with Konrad Honey, the developer behind this haunting sci-fi descent, to explore the philosophy and design of a game that fully embraces the roots of survival horror while pushing its mechanics into something more systemic and unpredictable.



Set within the decaying depths of the MetroBunker, Fear of Sleep places players in control of Roy, an R0-1 maintenance android navigating a collapsing world shaped by war, sabotage, and something far worse lurking beneath the surface. But this isn’t just a story you watch unfold it’s one you uncover, piece by piece, through observation, experimentation, and survival.
What makes Fear of Sleep stand out isn’t just its atmosphere it’s its trust in the player. Weapons are tools. The environment is a system. And every decision carries weight in a world that doesn’t pause to explain itself.



Throughout this conversation, we dive into the origins of the project, the creation of the MetroBunker, the importance of player-driven storytelling, and what it truly means to create survival horror in a modern landscape that often forgets what made the genre so powerful in the first place.



If you’ve ever wondered what survival horror looks like when it stops holding your hand… this is where the descent begins. We invite you to join Us and see for yourself what Fear of Sleep brings into survival horror history. This one is surely for the books!
Catch our Interview on La Boveda Podcast!
Trailer:


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