Psychological survival horror continues to evolve, blending classic tension-driven design with modern first-person immersion. One of the newest indie titles moving in that direction is House of Horror: Outside Is Better, a first-person psychological survival horror experience developed in Argentina that combines exploration, puzzle solving, scarce resource management, and FPS mechanics inside a facility consumed by madness.



The project stands out through its mechanical identity including a dynamo-powered flashlight system and an atmosphere built around vulnerability, uncertainty, and sensory tension rather than pure action. Every shadow becomes a gameplay element, and every decision carries risk.



In this La Bóveda Podcast interview, we speak directly with the developer about the origins of the project, genre influences, mechanical choices, and how sound and environmental design are used to build psychological pressure. The conversation explores both the creative and technical sides of crafting modern indie horror.
The interview is conducted in Spanish, with dubbed subtitle options available and trust us, you won’t regret watching it.
Wishlist & DEMO Out now:
Steam: House Of Horror: Outside Is Better on Steam
Trailer:
Interview:


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