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Tag: interview

  • House of Horror Outside is Better

    Psychological survival horror continues to evolve, blending classic tension-driven design with modern first-person immersion. One of the newest indie titles moving in that direction is House of Horror: Outside Is Better, a first-person psychological survival horror experience developed in Argentina that combines exploration, puzzle solving, scarce resource management, and FPS mechanics inside a facility consumed…

  • As the Resident Evil franchise celebrates its 30th anniversary, survival horror continues to evolve, blending classic tension with modern storytelling. We sat down with Beggy, producer and writer for ROE (Residence of Evil), who also writes and produces the ROE Resurrection film series, expected in 2026, to discuss ROE’s Resurrection: A Biohazard Story, the highly…

  • Echoes of The Living

    In a landscape dominated by fast-paced horror hybrids, Echoes of the Living emerges as a deliberate return to the fundamentals of survival horror. The development of this game has a lot to do with the ignition of the indie flame towards Survival Horror. When it was announced a couple years back everybody was shocked on…

  • In an era where horror games often blur into action spectacles, SANGUINE stands as a deliberate rejection of excess. Developed entirely by a solo creator, the game is built around a simple but increasingly rare philosophy: survival horror should make the player feel vulnerable, limited, and constantly uneasy. SANGUINE doesn’t aim to overwhelm with scale…

  • Speedruns, QA and Horror: A Top-Tier Conversation with Rebecca RE

    When the worlds of speedrunning, quality assurance, and survival horror collide, few people stand at that crossroads with the expertise of Chilean Content Creator Rebecca RE. Known for her sharp eye as a QA Lead, her mastery of speedrunning, and her growing influence as a content creator, Rebecca has worked closely with Dual Effect on…

  • The Brutal Road of a Father Pushed to the Edge Interview with Gabriel Avila about Red Season

    In the indie space, few stories cut as deep emotionally and viscerally as Red Season. Developed by Argentine creator Gabriel Ávila, this upcoming title fuses the grounded despair of The Last of Us, the ruthless violence of Manhunt, and the tense, calculated combat of Resident Evil 4. But at its core, Red Season is far…

  • Saint of Chains : An Exclusive look into MystiveDev Creative Process

    In the vast and twisted landscape of indie horror, few studios carry a signature as personal and unmistakable as MystiveDev. This isn’t a giant team or a faceless company it’s two brothers, two developers who have spent over 15 years shaping nightmares, experimenting with game design, and pushing the boundaries of interactive fear. Their journey…

  • Exclusive Interview with the Developers of Greek Tragedy

    In this special episode of La Bóveda Podcast, we sit down with the mind behind Greek Tragedy, a haunting love letter to the golden age of PS1 horror. We already Covered the Game and Review it but this time We talked to one of the developers! Blending surreal storytelling, atmospheric dread, and dreamlike visuals, the…

  • The Funskin Project

    “A horrifying experience in a strange and timeless universe.” The Funskin Project is an upcoming indie survival horror title that blends the eerie tension of late ’90s classics with a fresh top down perspective and painterly art style. Set for release in 2026, the game promises exploration, puzzle solving, and survival in a snow-covered region…