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Tag: interview

  • Fear of Sleep La Boveda Podcast Interview

    In an era where games are designed to guide, assist, and constantly reassure the player, Fear of Sleep takes a different path one that feels almost forgotten. No tutorials. No markers. No safety nets.

  • Who Are You? a Game about Real Alien encounters

    Set against the haunting backdrop of the 1960s, the game follows Ray Roswell, a man unraveling under the weight of a possible alien abduction that may have taken his wife.

  • House of Saturn survival Horror

    At the heart of House of Saturn is classic survival horror tension. Exploration is slow and deliberate, puzzles gate your progress, and survival hinges on careful resource management. Your lantern functions as more than a navigation tool it is your primary defense against the encroaching darkness and cold

  • Resident Evil Requeim x Silent Hill Townfall

    State of Play and SH Transmission Shakes Survival Horror: Resident Evil Requiem & Silent Hill: Townfall Ignite the Genre Again

  • House of Horror Outside is Better

    Psychological survival horror continues to evolve, blending classic tension-driven design with modern first-person immersion. One of the newest indie titles moving in that direction is House of Horror: Outside Is Better, a first-person psychological survival horror experience developed in Argentina that combines exploration, puzzle solving, scarce resource management, and FPS mechanics inside a facility consumed…

  • As the Resident Evil franchise celebrates its 30th anniversary, survival horror continues to evolve, blending classic tension with modern storytelling. We sat down with Beggy, producer and writer for ROE (Residence of Evil), who also writes and produces the ROE Resurrection film series, expected in 2026, to discuss ROE’s Resurrection: A Biohazard Story, the highly…

  • Echoes of The Living

    In a landscape dominated by fast-paced horror hybrids, Echoes of the Living emerges as a deliberate return to the fundamentals of survival horror. The development of this game has a lot to do with the ignition of the indie flame towards Survival Horror. When it was announced a couple years back everybody was shocked on…

  • In an era where horror games often blur into action spectacles, SANGUINE stands as a deliberate rejection of excess. Developed entirely by a solo creator, the game is built around a simple but increasingly rare philosophy: survival horror should make the player feel vulnerable, limited, and constantly uneasy. SANGUINE doesn’t aim to overwhelm with scale…

  • Speedruns, QA and Horror: A Top-Tier Conversation with Rebecca RE

    When the worlds of speedrunning, quality assurance, and survival horror collide, few people stand at that crossroads with the expertise of Chilean Content Creator Rebecca RE. Known for her sharp eye as a QA Lead, her mastery of speedrunning, and her growing influence as a content creator, Rebecca has worked closely with Dual Effect on…