Built in Collaborations , Driven by Fear…

Tag: interview

  • Echoes of The Living

    In a landscape dominated by fast-paced horror hybrids, Echoes of the Living emerges as a deliberate return to the fundamentals of survival horror. The development of this game has a lot to do with the ignition of the indie flame towards Survival Horror. When it was announced a couple years back everybody was shocked on…

  • In an era where horror games often blur into action spectacles, SANGUINE stands as a deliberate rejection of excess. Developed entirely by a solo creator, the game is built around a simple but increasingly rare philosophy: survival horror should make the player feel vulnerable, limited, and constantly uneasy. SANGUINE doesn’t aim to overwhelm with scale…

  • Speedruns, QA and Horror: A Top-Tier Conversation with Rebecca RE

    When the worlds of speedrunning, quality assurance, and survival horror collide, few people stand at that crossroads with the expertise of Chilean Content Creator Rebecca RE. Known for her sharp eye as a QA Lead, her mastery of speedrunning, and her growing influence as a content creator, Rebecca has worked closely with Dual Effect on…

  • The Brutal Road of a Father Pushed to the Edge Interview with Gabriel Avila about Red Season

    In the indie space, few stories cut as deep emotionally and viscerally as Red Season. Developed by Argentine creator Gabriel Ávila, this upcoming title fuses the grounded despair of The Last of Us, the ruthless violence of Manhunt, and the tense, calculated combat of Resident Evil 4. But at its core, Red Season is far…

  • Saint of Chains : An Exclusive look into MystiveDev Creative Process

    In the vast and twisted landscape of indie horror, few studios carry a signature as personal and unmistakable as MystiveDev. This isn’t a giant team or a faceless company it’s two brothers, two developers who have spent over 15 years shaping nightmares, experimenting with game design, and pushing the boundaries of interactive fear. Their journey…

  • Exclusive Interview with the Developers of Greek Tragedy

    In this special episode of La Bóveda Podcast, we sit down with the mind behind Greek Tragedy, a haunting love letter to the golden age of PS1 horror. We already Covered the Game and Review it but this time We talked to one of the developers! Blending surreal storytelling, atmospheric dread, and dreamlike visuals, the…

  • The Funskin Project

    “A horrifying experience in a strange and timeless universe.” The Funskin Project is an upcoming indie survival horror title that blends the eerie tension of late ’90s classics with a fresh top down perspective and painterly art style. Set for release in 2026, the game promises exploration, puzzle solving, and survival in a snow-covered region…

  • Brokenlore's UnFollow

    In our last feature, The Roots of Psychological Horror, we explored how this powerful subgenre was born from the foundations of classic survival horror evolving from monsters and resource management to something far more internal: the horror of the mind. Yet, not every fan embraces this shift. Some argue that horror shouldn’t always revolve around…

  • We sat down with Janus from Rock Square Thunder for an exclusive, in-depth look at I Hate This Place a comic book–inspired survival horror that blends crafting and survival elements into a tense, story-driven experience. From its unique art style to its atmospheric world, this project stands out as something truly special. Watch the full…

  • Dive into the intense and gripping world of Ground Zero, one of the most anticipated survival horror games. We spoke with James from Malformation Games to uncover the inspirations, gameplay mechanics, and chilling vision behind this terrifying project. Watch the full interview now on El Joe’s YouTube channel!