Built in Collaborations , Driven by Fear…

Tag: nintendo

  • In an era where horror games often blur into action spectacles, SANGUINE stands as a deliberate rejection of excess. Developed entirely by a solo creator, the game is built around a simple but increasingly rare philosophy: survival horror should make the player feel vulnerable, limited, and constantly uneasy. SANGUINE doesn’t aim to overwhelm with scale…

  • Saint of Chains : An Exclusive look into MystiveDev Creative Process

    In the vast and twisted landscape of indie horror, few studios carry a signature as personal and unmistakable as MystiveDev. This isn’t a giant team or a faceless company it’s two brothers, two developers who have spent over 15 years shaping nightmares, experimenting with game design, and pushing the boundaries of interactive fear. Their journey…

  • Exclusive Interview with the Developers of Greek Tragedy

    In this special episode of La Bóveda Podcast, we sit down with the mind behind Greek Tragedy, a haunting love letter to the golden age of PS1 horror. We already Covered the Game and Review it but this time We talked to one of the developers! Blending surreal storytelling, atmospheric dread, and dreamlike visuals, the…

  • Fatal Frame II Release Date Confirmed

    The veil between worlds opens once again. Fatal Frame II: Crimson Butterfly widely regarded as one of the most haunting survival horror experiences ever created is officially returning as a full remake, set to release on March 12, 2026. Developed by Koei Tecmo, this remake reimagines the story of twin sisters Mio and Mayu Amakura…

  • Brokenlore's UnFollow

    In our last feature, The Roots of Psychological Horror, we explored how this powerful subgenre was born from the foundations of classic survival horror evolving from monsters and resource management to something far more internal: the horror of the mind. Yet, not every fan embraces this shift. Some argue that horror shouldn’t always revolve around…

  • The Roots of Psychological Horror

    There’s been a long-standing debate in the horror gaming community: Is psychological horror really its own genre? Some argue that all horror is psychological, suggesting there’s no need to distinguish it from survival Horror. But that interpretation overlooks the history, design philosophy, and emotional intent that make psychological horror a unique experience. This subgenre didn’t…

  • Tormented Souls 2 is the kind of sequel that reminds us why survival horror ever mattered in the first place. Dual Effect and PQube return with a game that doesn’t chase trends it embraces tension, vulnerability, and mystery the way classics once did. Caroline Walker’s descent into a haunted South American village feels like a…

  • Few indie games understand the essence of horror the way Sanguine does. Developed by Ryan Berg and published by Seeker Studios in October 2025, this quiet, atmospheric nightmare doesn’t rely on cheap scares or excessive gore it lets the environment do the work. What makes Sanguine remarkable isn’t just its atmosphere it’s its understanding of…

  • Written by El Joe / La Boveda The team at Krufs Productions gave us exclusive access to the Pre-Alpha build of Heavy Metal Death Can, and I can confidently say this one hit all the classic survival horror hallmarks. And no, we’re not talking about the fast-paced action-horror style. We’re talking about the good old…

  • Lately there’s been a lot of noise, speculation, and debate about what really defines survival horror. Opinions are flying around like bats in a haunted mansion. And while I respect every perspective, I think we have something even stronger to guide us: history. Instead of getting lost in endless debates, let’s strip it all down…